Saturday, October 23, 2021

"Game Development in Eight Bits" by Kevin Zurawel

I find this very interesting.  When I was programming for the SNES, we used the same techniques, but the SNES has 192KB of RAM and up to 1 to 4 megs of ROM.  Some cartridges were much smaller.

https://www.youtube.com/watch?v=TPbroUDHG0s

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