Computers
Saturday, October 23, 2021
"Game Development in Eight Bits" by Kevin Zurawel
I find this very interesting. When I was programming for the SNES, we used the same techniques, but the SNES has 192KB of RAM and up to 1 to 4 megs of ROM. Some cartridges were much smaller.
https://www.youtube.com/watch?v=TPbroUDHG0s
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